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[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps: - Set Android as build target - Enable XR with Oculus SDK - In build settings, check development build, script d... Read more
[Lumin]Only skybox and canvas render in Lightweight Rendering Pipeline
Steps to reproduce: 1. Create a new project in MLTP1 with LWRP template 2. Run the Magic Leap simulator 3. Enter playmode in the pro... Read more
[Hololens] InteractionSourcePressedEventArgs and InteractionSource retur...
Steps to reproduce: 1. Open the attached project 2. Open the Main.unity scene 3. Switch platform to Windows Store 4. Build and run f... Read more
[WindowsMR] 18.1 - Editor crashes starting playmode after HMD is disconn...
REPRO STEPS 1. Start Editor 2. Disconnect HMD 3. Start play mode 4. Stop play mode 5. Connect HMD (Wait for MRP to say "Ready") 6. ... Read more
[Vuforia] VRDevice::UpdateCachedDeviceState crash when entering Play mode
To reproduce: 1. Open user's project 2. Enter Play mode Expected: editor doesn't crash Actual: editor crashes Reproduced in: 2017.... Read more
Shadows are flickering when Scene is offset from origin and Camera has a...
Reproduction steps: 1. Open the user's attached project "914797-ShadowsFlicker.zip" 2. In the Project window under the "Assets/Scene... Read more
[ARCore][Android] Application quits/crashes after leaving "HelloAR" scen...
To reproduce: 1. Open attached project and build to Android 2. Make sure device is in the Airplane mode 3. Open application and choo... Read more
[XR] Render Scale Jitter render scale changes that occur continuously
1) Set XR device to Mock HMD 2) Enter Playmode 3) Observe jitter in Game View as the Render viewport scales up and down. It seems... Read more
[XR] Oculus Virtual reality SDK is not detected on making a build for An...
Oculus Virtual reality SDK is not detected on making a build for Android Steps to Repro: 1. Create new or open attached project 2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard