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[Backport] UnityWebRequest interrupted before completion causes memory leak
Reproduction steps:1. Open user-submitted project2. Open the "TestScene" scene in the Assets folder3. Open Profiler by navigating to... Read more
[Backport] UnityWebRequest coroutine is running when CanvasUpdateRegistr...
How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open SampleScene3. Click Assets > Build Asset Bundles4. C... Read more
Packman logs a warning when making a HEAD request on a url with a redirect
Package manager links log warnings when clicked Read more
WebRequest can't connect to localhost when HTTP is used for connection
Reproduction steps: Open the user’s attached project Open “Assets/Scenes/SampleScene” scene Enter the Play mode Inspect the Console ... Read more
No MipMaps are created when using "UnityWebRequestTexture.GetTexture"
Reproduction steps:1. Open project “MipRepro”2. Open scene “SampleScene”3. Enter Play Mode Expected result: the loaded texture has m... Read more
WebRequest.Create() function fails with "URI prefix is not recognized" e...
How to reproduce:1. Extract and open the attached “IN-135060.zip“ project2. Select File → Build And Run3. Run the project for ~10 se... Read more
“Curl error 56: Recv failure: Connection was reset“ connection error occ...
Reproduction steps:1. Open the “CurlErrorStripped.zip” project2. Open Test Runner and click “PlayMode”3. Run the “UnityRestOperatorT... Read more
Unnecessary symbols "%7E" are added in UnityWebRequest and HttpClient lo...
How to reproduce:1. Open the "IN_29802" project2. Open the “SampleScene” in “Assets/Scene1”3. Run the server by opening the "Server"... Read more
”ArgumentNullException: Array cannot be null” error is printed when pass...
How to reproduce:1. Open the user’s attached “WWWFormError.zip” project2. Enter Play Mode3. Observe the Console window Expected resu... Read more
Custom DownloadHandlerScript doesn't work when a medium or high strippin...
Reproduction steps:1. Open the attached project “DownloadHandlerBug“2. Change the Stripping Level to High (Edit>Project Settings&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS