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[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
WebGL virtual function bug, different outputs in editor and WebGL
To reproduce this issue: 1. Open the attached project2. Open 'TestWebGL' scene3. Press play4. Notice 'Class B' being printed in the ... Read more
GUIText not rendered and exceptions thrown
-e: see title -repro:--open ExampleScene from attached project--run in editor and see red LOL--build for webgl (dev build + fastest)... Read more
Using GetCurrentMethod causes exceptions on WebGL
Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more
FS.syncfs returns error
Cannot do persistent File IO operations in WebGL because FS.syncfs gives an error. Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce:1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test ... Read more
WebGL building fails on b10
To reproduce this issue: 1. Open the attached project2. Build on WebGL3. Building fails with '...il2cpp.exe did not run properly..' ... Read more
WebGL build problems with gamepad controls in different browsers
Open http://kaijukun.com/lab/webgl/dueland attach two gamepads to your OS.The controls are analog stick and A for shootingOn Windows... Read more
When a class has a large amount of Virtual methods (>256), it fails to e...
To reproduce:1. Create new project2. Download attached script3. Attach script to camera4. Make a build for WebGL5. Build fails Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS