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WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When attemp... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce:1. Open the attached project ("")2. Make a WebGL build3. Host and run it4. Focus the game window and press "Space" ... Read more
Generated points are not displayed in Chrome and Firefox browsers
Reproduction steps:1. Open the attached project;2. Open the scene "main";3. Disable "SQL Connection" script in "GameObject(2)";4. Bu... Read more
[WebGL][Input] Input.GetMouseButton stays True when double-clicked in th...
Repro steps:1) Open the project and the scene2) Build and run the project for WebGL3) In the browser open the console window4) Try d... Read more
The build, created for WebGL, is always a development build
To reproduce: 1. Create a new project2. Build and Run the project for WebGL, make sure the Development Build checkbox is off3. In th... Read more
[Mac] 360 WebGL video freezing when played on web browser
To reproduce:1. Open attached project "VI_one_scene_exp.zip"2. Build for WebGL3. Navigate to project folder Assets > StreamingAss... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps:1- Download attached project.2- Build solution ResourceLoader.3- Put built assembly(ResourceLoader.dll) into Asse... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors-tested on Ubuntu 18.04.4 LTS--fails with 2019.3.7, 2020.1b1, 2020.2a5 -repro:-... Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps:1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200") i... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS