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Some particles fail to collide with the object when spawning a lot of pa...
How to reproduce: 1. Open attached project ("repro_case_1082981.zip") 2. Press Play 3. With your mouse in the Game View direct part... Read more
[Mobile] UpdateTpl<>() crashes when playing Particle System with Emissio...
To reproduce: 1. Download attached project "ParticleCrashBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for Mobile... Read more
Particle System emits particles in wrong direction when using Shape Rota...
How to reproduce: 1. Open user's project ("ParticleRotationReport.zip") 2. Open scene "ParticlesRotation" 3. Select "UseShapeRotatio... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage) 2. Open the "... Read more
[Shuriken] "ArgumentException" is thrown on console when editing points ...
"ArgumentException" is thrown on console when editing points on the line in "LineRenderer" component Steps to Reproduce: 1. Create... Read more
[Shuriken] NullReferenceException is thrown on adding multiple Sub-Emitt...
In Particle System, after enabling sub-emitter option when multiple Sub-Emitter components added in the list resulting NullReference... Read more
Particle System that has a Stop Action gets cleared after being paused f...
How to reproduce: 1. Open user-submitted project (ParticleSystemClearingWhenPaused) and SampleScene 2. Select 'Particle System' Game... Read more
gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store. 2) Load the MainMenu scene and press play.... Read more
ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps: 1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it 2. Select ParticleSystem prefab instance 3. Rem... Read more
All about bugs
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