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A customized "Package.appxmanifest" is overwritten when building the pro...
How to reproduce:1. Open the attached project "AppXPackageRepro.zip"2. Build the project for UWP in the "WindowsStoreApp" folder3. O... Read more
"Fatal error in Unity CIL Linker Mono.Linker.LinkerFatalErrorException: ...
How to reproduce:1. Open the attached project "VR.zip"2. Buid the project for UWP Expected results: Build is successfulActual result... Read more
Audio is paused when the Player is minimized and Application.runInBackgr...
How to reproduce:1. Open the attached project "audio-disappears-when-minimized.zip"2. Build And Run the project for UWP3. Minimize t... Read more
"Unable to get the list of approved APIs." is thrown when testing the Ap...
How to reproduce:1. Open the attached project "IN-89230.zip"2. Build the project for UWP3. Open the built Solution with Visual Studi... Read more
[UWP] Fix WindowsMobile SDK being added incorrectly causing build failures
Steps to reproduce: Download 6.4 editor with components to build for UWP In visual studio installer, install Universal Windows Apps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS