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[UWP] Player ignores key presses/releases while LeftAlt is pressed
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Build a UWP player3. Open VS solution4. Build pro... Read more
[ARM] Executable Only build fails in Editor
Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro:1. Create an new ... Read more
[ARM64] When using Executable Only, Player crashes on launch.
This crash ONLY happens when using Executable Only build, and it depends on the Build Configuration:- Master: Always launches- Debug... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce:1. Open attached Unity project2. Build to UWP3. Deploy to Xbox Expected result: Cube is rendered.Actual result: Cub... Read more
[UWP] UnityWebRequests fail on UWP builds on Xbox One
How to reproduce:1. Open attached Unity project2. Build project to UWP3. Install and Run on Xbox Expected result: "Hello world" text... Read more
[UWP] The exception is thrown when selecting TMP input field in Debug Build
Steps to reproduce:1. Download 1164482_repro.zip2. Switch platform to UWP3. Build SampleScene4. Open VS solution and build project (... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce:1. Install Visual Studio 2022 with all the required components for UWP;2. Install Visual Studio 2022 Preview withou... Read more
[UWP] Certificate can not be set in UWP Publishing Settings when it is p...
Reproduction steps:1. Open the attached project ("Cert.zip")2. Open Publishing Settings (Project Settings->Player)3. Select "self... Read more
[UWP] Building project to UWP fails with errors when simple UnityScript ...
How to reproduce:1. Open attached Unity project2. Create empty scene3. Build to UWP Result: build fails with errors. Workarounds:Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS