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1
votes
Fixed

[URP] Unrelated decals are culled when using Screen Space technique

Universal RP

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May 12, 2023

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Version/s: 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13, 2023.3.0a3

Reproduction steps:1. Open project “MissingDecalByCulling”2. Open scene “DecalSample”3. Select “Decal Projector Culled” GameObject4.... Read more

1
votes
Fixed

The depth prepass does not batch effectively

Universal RP

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Nov 29, 2022

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Version/s: 2022.2.0b16, 2023.1.0a20

The depth only shader does not have any variants (I think) and should therefore be optimal for batching. The frame debugger indicate... Read more

3
votes
Fixed

Objects are invisible in Scene view when using Wireframe Shading Mode

Universal RP

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May 26, 2023

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Version/s: 2021.3.26f1, 2022.3.30f1, 6000.0.6f1

Reproduction steps:1. Create a new 3D URP project2. Create any 3D Object in the Scene3. Deselect the created GameObject4. Switch to ... Read more

0
votes
By Design

[URP] Flashing light on objects when HDR and Bokeh are enabled, Post Pro...

Universal RP

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Oct 07, 2022

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Version/s: 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a13

Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Click the “HDR + Bokeh” button on the screen Expected result: Ther... Read more

4
votes
Fixed

GameObjects aren't rendered in the Player when the Material Shader is cr...

Universal RP

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May 16, 2022

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Version/s: 2021.3.17f1

How to reproduce:1. Open the user's attached "ShaderStrip" project2. Build and Run Expected result: Both Cubes are rendered in the P... Read more

0
votes
Fixed

[URP] Deferred rendering path combined with a certain rotation of Direct...

Universal RP

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Oct 10, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2023.1.0a13, 2023.2.0a1, 2023.3.0a3

Reproduction steps: Open the “Flickering” project Open “SampleScene” scene Navigate/look around in Scene View Expected result: No bl... Read more

3
votes
Fixed

Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...

Universal RP

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May 30, 2023

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Version/s: 2022.3.0f1, 2023.2.0a17

How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more

1
votes
By Design

[WebGL] Bilinear Upscaling Filter is applied to the Build when Nearest-N...

Universal RP

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Mar 07, 2023

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Version/s: 2021.3.20f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4, 2023.3.0a3

Reproduction steps:1. Open the attached “repro-project“ project2. Build And Run project on WebGL3. Observe the Build Expected result... Read more

3
votes
Won't Fix

“Texture creation failed.” and “NullReferenceException” errors when Came...

Universal RP

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Feb 24, 2023

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Version/s: 2022.2.8f1, 2023.1.0b5, 2023.2.0a4, 2023.3.0a3, 6000.0.0b11

Reproduction steps:1. Open the attached project “UBug”2. Enter Play mode Expected result: no errors in the ConsoleActual result: the... Read more

0
votes
Fixed

URP SMAA produces wrong results on mobile when using default sampler pre...

Universal RP

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Oct 20, 2022

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Version/s: 2020.3.0f1, 2021.3.0f1, 2022.1.0a1, 2022.2.0a1, 2023.1.0a15, 2023.2.0a1

SMAA on mobile has degraded quality compared to desktop. Setting "Use full sampler precision by default, lower precision explicitly ... Read more

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