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Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce:1. Open project attached2. In Project window, select TestSprite33. In Inspector window, make sure change sprite's Wrap ... Read more
[TextMeshPro] Nested UI Panels Overlap while creating Prefab.
Nested UI Panels overlap while creating a Prefab of Container Canvas object, where UI Panels have "TextMeshPro" text as child. Steps... Read more
New line is accepted in TextMeshPro “Multi Line Newline” Input Field whe...
How to reproduce:1. Open the user’s attached “TMP-InputFieldLineLimits.zip” project2. Enter Play Mode3. Focus on the Input Field and... Read more
UI Image doesn't appear in the Player when using a specific project
How to reproduce:1. Open the uploaded project's Scene labeled "MainScene"2. Enter the Play Mode3. In the Game View, use the scroll w... Read more
UI Dropdown does not react to mouse clicks when canvas uses Screen Space...
Reproduction steps:1. Open the project inside "Investonomics.zip"2. Open the scene "investonomics"3. Play the scene4. Click on the D... Read more
TextMesh normals give invalid results depending on other objects' positi...
To reproduce:1) Open attached project and scene2) Make sure Dynamic Batching is on in Player Settings3) Move the sphere vertically d... Read more
RectTrasform's bounding box does not update when rotating UI elements
To reproduce:1. Open user's project2. In Hierarchy window, find Image game object with RectMask2D3. Press T to check RectTransform's... Read more
Close and Toggle buttons are not working in the 'Draggable panel' scene ...
Environment: Windows 10Unity 2018.1.0.a7 What happened The toggle/close button in the draggable panel scene doesn't work. Steps To R... Read more
Rect Transform position is ignored when viewed in 32-bit Windows Player
How to reproduce:1. Open the attached “RectTransformBug.zip” project2. Observe how the Canvas' objects are positioned by Rect Transf... Read more
UI Buttons are not interactable when running Build with FullScreenMode.M...
1. Create a new HDRP project2. Delete all GameObjects from the scene3. Add attached "Canvas.prefab" and "BugTester.cs" files to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS