Search Issue Tracker
Duplicate
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b9
Issue ID
969803
Regression
Yes
[TextMeshPro] Nested UI Panels Overlap while creating Prefab.
Nested UI Panels overlap while creating a Prefab of Container Canvas object, where UI Panels have "TextMeshPro" text as child.
Steps to Reproduce:
1. Create a new Project.
2. Add TeshMeshPro from Unity Asset Store.
3. Create a UICanvas.
4. Add a UI Panel as its child.
5. Resize Panel to half of Canvas size.
6. Add TextMeshPro Text as a child of Panel.
7. Create a new Panel as a child of the first Panel.
8. Change position of new Panel so that they don't overlap each other.
9. Add a new TextMeshPro text as a child of newly created Panel.
10. Now try creating Prefab of the Canvas.
Note: Both Panel will overlap in the Scene View.
See attached video for more details.
Notes:
- Appears on both Mac and Windows.
- Appears always
Reproducing on: 2017.3.0b9
Working fine on: 2017.2.0f1 , 2018.1.0a2
Regression on: 2017.3.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment