Search Issue Tracker
Rect Tool alt resize causes assertion, makes RectTransform unusable
Steps to reproduce:1. Download and open the attached project2. Start scaling the panel with the Rect Tool3. Hold the Alt key while s... Read more
[UI] When an object is reparented to another canvas and the child of tha...
Steps to reproduce:1. Open user attached project2. Click "Reproduce"3. Notice that the parent object "up" is disabled even though it... Read more
Image shown wrong while canvas using packed sprites with ETC1 + Split Al...
How to reproduce:1. Download attached project2. Open "scene" Scene and change Build Settings to Android3. Go to Play Mode and Exit P... Read more
Panel of Canvas with Screen Space - Camera Render Mode alpha is set to 2...
How to reproduce:1. Open user's attached "OpacityIssuce" project2. Open the "Sample" Scene3. Open the Build Settings (File->Build... Read more
Children of the Canvas Group are not rendered, if Canvas Group game obje...
To reproduce: 1. Open the project, attached by the tester (canvasGroup.zip)2. Open the "Bug Scene" scene3. Enter Play mode4. Select ... Read more
Getting "RectTransform.rect" is expensive
How to reproduce:1. Open the user attached project (RectTransformPerfIssue.zip)2. Make sure "Sample1" scene is open3. Press Ctrl+7 t... Read more
The version of Text Mesh Pro installed in new projects is behind the ver...
The Editor manifest for 2019.2 and 2019.3 contains an entry for Text Mesh Pro version 1.3.0. This is behind the current verified ver... Read more
[UI] Panel is centered when Canvas Render Mode is set to Screen Space - ...
Reproduction steps:1. Open the attached '960206_UIScreenSpaceCamera' Unity project.2. Open and play the 'Main' scene.- Notice, that ... Read more
Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce:1. Open project2. Play 'TestScene'3. Open console4. Notice that raycast distance is 0.8 when the expected distance is 1... Read more
Button can't be clicked if Z scale is set to 0
Repro steps: 1. Create a New Project2. Create a Button3. Set the Canvas "Render mode" to "World Space"4. Set the Buttons Z Scale to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS