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New line is accepted in TextMeshPro “Multi Line Newline” Input Field whe...
How to reproduce:1. Open the user’s attached “TMP-InputFieldLineLimits.zip” project2. Enter Play Mode3. Focus on the Input Field and... Read more
NaN values in Rect Transform when the anchor is set to stretch and all t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Game.unity” Scene3. Expand the “Canvas” GameO... Read more
Color values in the “Button” Component are not reverted to default when ...
How to reproduce:1. Open the user’s attached “MedievalMayhem.zip” project2. Enter Play Mode3. In the Hierarchy window, expand “Pause... Read more
UI RectTransform values change in the Inspector when reopening the Editor
How to reproduce:1. Open the "IN_48224" project2. Open the "Test" Scene3. In the Hierarchy select the "RELOAD AND WATCH ME MOVE" Gam... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format w...
Reproduction steps:1. Open the “ETCTest“ project2. Ensure Android is the selected platform in Build Settings3. Repack sprite atlases... Read more
GameObject with Emissive shader is rendered incorrectly when setting Cam...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Hierarchy, select expand “Canvas” GameObject and sele... Read more
Rendering issue in the Canvas Component
Reproduction steps:1. Open the attached "repro_IN-49850.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Swap two... Read more
Click on GameObject with “IPointerClickHandler” is not registered when h...
How to reproduce:1. Open the user’s attached “BUG-InputSystemUIInputModule-IPointerClickHandler.zip” project2. Enter Play Mode3. In ... Read more
World Space Canvas can be interacted with through other GameObjects when...
Reproduction steps:1. Open the attached “IN-49462_Clicks Through Colliders.zip“ project2. Open the “Test clicks through walls” scene... Read more
SubMeshDescriptor.baseVertex is treated as always 0 when used for meshes...
Reproduction steps:1. Open the attached “Repro” project2. Open the “REPROSCENE” Scene3. Enter the Play Mode4. Observe the Game View ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS