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Spawning objects via Timeline Signals causes Unity to add the same scene...
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play4. Once you see SampleScene appearing... Read more
Previously selected GameObject in the Hierarchy window gets highlighted ...
Steps to reproduce:1. Open original project2. Click on any GameObject in the Hierarchy which does not have a timeline3. Use the "jum... Read more
[Timeline] Selecting both a track marker and a timeline marker throws an...
How to reproduce:1. Open the attached "case_1113006-MultiselectTimelineMarker.zip" project2. Select the "TestCube" Game Object3. In ... Read more
Assertion when accessing PlayableDirector Component of a GameObject Inst...
How to reproduce:1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle"2. Enter Play Mode3.... Read more
Evaluate() doesn't evaluate a Timeline when animated GameObject has a re...
Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes3. Open "SampleScene"4. Press Play Ex... Read more
Inspector Add Key & Undo in Timeline Curves un-selects & collapses curve...
When moving a GO in the scene in rec mode, keys get added to the curves view and properties stay selected & expanded (current st... Read more
TimelineAssets can't be removed from the memory when using "Resources.Un...
How to reproduce:1. Open project "TimelineAssetLeak.zip"2. Go to Window > Asset Management > Addressables > Groups3. Press ... Read more
Timeline styles are not loaded when going into play mode
Record button goes invisible, Mode icons are overlapped and unable to downgrade timeline package on editing track offset position of... Read more
Crash on Scripting::ScriptingWrapperFor when setting GameObject parent v...
How to reproduce:1. Open the "ScriptingWrapperfor_Crash.zip" project2. Open the "SampleScene.unity' scene3. Press Play4. Wait till U... Read more
[Timeline] EditorGUI.showMixedValue is used internally in the Clip Inspe...
How to reproduce:1. Download the user-attached Package(UTA_v1.1_RC1.unitypackage)2. Create a new Unity project3. Import the package4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS