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[HiDPI] Tooltips rendering at the incorrect position when the editor is ...
Tooltips rendering at the incorrect position when the editor is placed between the 4k and the regular monitor and both monitors set ... Read more
Console Window contents disappear when a certain Debug.Log message is cl...
How to reproduce:1. Open the attached project "ConsoleError_ReproProject.zip" and scene "SampleScene"2. Enter Play Mode3. Click the ... Read more
When dragging or mouseing over int2 property fields in a UIElements prop...
To reproduce:1. Download and open the project attached "Visions.Simple.zip"2. Select the ScriptableObject called VisionInstaller3. M... Read more
[Editor] Attempting to change the order of a Reorderable List creates a ...
To reproduce:1. Create a new project2. Go to Project Settings > Player > Other Settings3. Have two+ different graphics APIs in... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce:1. Create a new project2. In the Project window open the Assets/Scenes folder3. Open the General Preferences (Edit-... Read more
Resizing the preview in the asset explorer window causes the wrong mouse...
Changing the size of the asset preview used in the asset explorer popup window seems to break the mouse cursor icon - if the mouse c... Read more
Duplicating game object crashes Editor on AwakeFromLoadQueue::DetermineQ...
Steps to reproduce:1. Open attached "duplicationBug.zip"2. Place the prefab in Prefabs/Block into the scene5. Select the block game ... Read more
Having " 一" symbol in MenuItem string stops showing whole Unity UI
To reproduce:1. Open user attached project "CrashTest2.zip" Expected result: Unity is opened and in the top menu SAKURA > Tools &... Read more
Additional fields do appear in the Inspector when creating a new Materia...
How to reproduce:1. Create a new project2. Right-mouse-click on Project tab -> Create -> Material3. Press "Enter" Key and obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS