Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0b2
2019.1.0f2
2019.2.0a4
Issue ID
1147631
Regression
Yes
Additional fields do appear in the Inspector when creating a new Material asset
How to reproduce:
1. Create a new project
2. Right-mouse-click on Project tab -> Create -> Material
3. Press "Enter" Key and observe the Inspector
Expected result: No additional fields are shown
Actual result: Additional fields do appear
Reproducible: 2019.1.0b2, 2019.1.0f2, 2019.2.0a13
Not reproducible: 2017.4.26f1, 2018.3.14f1, 2019.1.0a1, 2019.1.0a4, 2019.1.0a9, 2019.1.0b1, 2019.2.0a1, 2019.2.0a3
Notes:
- After clicking somewhere else these extra fields disappear
- Reproducible with Material, Physic Material, Physic Material 2D
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1123033