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[TreeCreator] The Material's Textures corrupt when Changing any paramete...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TreeBug.zip" Project2. Note that the textures in TreeCollection &g... Read more
Error of NullReferenceException and black screen appears when opening ne...
To reproduce:1. Create new project in 2019.2.10f1 Actual result: There is a black screen and error when project opensExpected result... Read more
Shortcut Manager - Error when dismissing context menu while text input f...
If you right click to open the context menu while editing a shortcut, then click outside the context menu to dismiss it, an error wi... Read more
Linear Color Space warning is thrown despite meeting all the requirements
To reproduce:1. Open any project2. Set up the Lightweight package3. Go to Player Settings> Other settings and change color Space ... Read more
Batchmode build hangs in PackageManager::RunRequestSynchronously
To reproduce:1. Open attached project "demos_20191.zip"2. Open project folder3. Open "build.sh" file with any text editor4. Change U... Read more
Game tab window rescales when entering the play mode
How to reproduce:1. Open the attached project or create a new project2. Switch to iOS or Android platform3. Add a new Game view reso... Read more
Editor crashes while opening the Occlusion Culling window if there is no...
How to reproduce:1. Open the attached or create a new project2. Go to Window -> Rendering -> Occlusion Culling3. Go to the Hie... Read more
[UI Elements] Play mode Color tint is not removed when Play mode cannot ...
To reproduce:1. Open any project2. Change editor's Play mode tint color to something clearly visible (File > Preferences > Col... Read more
[IMGUI] AudioLowPassFilter text is clipped in its preset asset
AudioLowPassFilter text is clipped in its Preset Asset. Steps to repro:1. Open the attached project.2. Select "AudioLowPassFilter" p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS