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MenuItems do not get subgrouped by path when creating new MenuItems with...
How to reproduce:1. Open user's attached project2. Right click on an asset inside the project view Expected result: inside the menu,... Read more
An artifact is visible in the Console's Clear button when Windows displa...
How to reproduce:1. In the Windows Display settings set scaling to 150%2. Create and open a new project3. Observe the 'Clear' button... Read more
[MacOS] Editor crashes while maximizing the Scene viewport repeatedly
Steps to reproduce:1. Create a new Unity project using the High Definition template2. Open the sample scene3. Begin maximising Scene... Read more
[macOS][Editor] Editor crashes while opening the same project
Editor crashes while opening the same project Steps to repro:1. Create a new project2. Close asset store window if it is already ope... Read more
[Windows 7] Local cache server can't connect
Reproduction steps: 1. Create a New Project2. Enable the Local Cache Server3. Exit the Editor4. Open the same project5. Look at the ... Read more
[Themes] Cursor is clipped in search bar of Package manager when using V...
Cursor in the search bar of package manager is clipped when using the font Verdana on Windows or Lucida Grande on Mac. Refer the att... Read more
Slider in Shortcuts Window slides under arrow button when scrolling down...
How to reproduce:1. Open attached project "Case_1126932.zip"2. Open Shortcuts Window (Edit > Shortcuts)3. Scroll down with mouse ... Read more
New Unity Editor design layout issues when using a different Windows UI ...
Steps to reproduce:1. Set windows UI scale to 125% or any higher percentage12. Open user-supplied project3. Select "66" in Project v... Read more
Clicking on Audio Listener Component in Inspector toggles some empty space
How to reproduce:1. Create a new Unity project2. Select 'Main Camera' GameObject3. Click on the 'Audio Listener' component Expected ... Read more
Adding Mesh Filter to object with already excising Mesh Filter throws ex...
To repro:1. Create project, add new Cube to scene.2. Add component Mesh filter.3. In appeared dialog window press Cancel. Actual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS