Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0a3
2019.3.0b1
Issue ID
1182175
Regression
No
New Unity Editor design layout issues when using a different Windows UI Scale
Steps to reproduce:
1. Set windows UI scale to 125% or any higher percentage1
2. Open user-supplied project
3. Select "66" in Project view and press "Edit" in Inspector
4. Press the gear button at the bottom-left to open curve window
Design Issues:
1. The vertical three dots menu button is placed too low and overlaps the horizontal black separating line
2. The vertical distance between items is not consistent
Reproduced in: 2019.3.0a3, 2019.3.0b1, 2020.1.0a2
Note: earlier versions not included, the Editor redesign was introduced in 2019.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
Resolution Note (2020.1.X):
LOw Priority defect, unlikely to be fix for the near future.