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physx::SubSortQuick::sort4 crashes on project load
To reproduce: 1. Download attached project "test.zip", delete every folder that is not the Assets folder and open in Unity Expected ... Read more
Assert.IsNotNull fails with not null object
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the Assembly-CSharp-Editor.dll -> Mygame -> Tests -... Read more
Console doesn't display rich text correctly if it contains more than 1 l...
To reproduce:1. Open project attached by the user and "TestScene" scene2. Hit play and notice console Expected: Rich text with more ... Read more
Shortcut Manager - Error when dismissing context menu while text input f...
If you right click to open the context menu while editing a shortcut, then click outside the context menu to dismiss it, an error wi... Read more
[editor] ReorderableList +/- buttons jitter and change appearance based ...
1) Create a UI Button2) Resize the width of the inspector3) Notice that the OnClick ReorderableList +/- buttons will jitter and chan... Read more
Shortcut Manager - Right clicking a command does not select it
If you right click a command, it will not actually get selected. This is especially annoying if you have previously selected a diffe... Read more
[MacOS] NullReferenceException is thrown when canceling selecting script...
To reproduce:1. Create a new project in Unity2. Open Edit -> Project Settings -> Player -> Other3. Change Scripting runtime... Read more
[Presets] DefaultImporter type needs to be blacklisted
We should prevent the user to create a preset from a default importer... right now, there is a way for the user to create one from t... Read more
Model Rig Bone Menu is limited and won't show all of the hierarchy of bo...
How to reproduce:1. Download attached project file2. Select Leeroy model in Assets Window3. In the Inspector Window, go to Rig setti... Read more
[Mac] Crash on window close after interacting with object picker
Reproduction steps: 1. Open "MinimalRepro.zip"2. Open "SoldierFreeScene" Scene3. "GameObject" -> "3D Object" -> "Ragdoll..."4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS