Search Issue Tracker
Lighting is inconsistent in 2018.1 for terrain asset
Testing the Asset Store pack "Fast Shadow Projector", the TerrainScene lighting is wildly different from 2017.3. I can't figure out ... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace2. Create project inside workspace3. Enable perforce integration and conn... Read more
[HDRP][Metal] Point and spot lights are incorrectly clipped at certain a...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project2. Open Market scene3. Pan viewport camera around4. Notice that the realti... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more
Prefabs with a Light Component are listed in the Light Explorer when the...
How to reproduce:1. Open the user's attached "New Unity Project (5).zip" project2. Open the "SampleSceneMany" Scene3. Go to Window -... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce:1. Open the attached project (JapanOffice.zip);2. In the opened popup window for prompting to change Project sett... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce:1. Open QA's attached project2. Build and run the "test" scene3. Play the scene in the Editor and observe differences E... Read more
Environment Lighting looks less saturated in 2018.1
Environment Lighting looks less saturated in 2018.1 Steps to Reproduce:1. Open "TargetTexture" scene in the attached project.2. Obse... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor