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Lightmaps become broken on Unity 2017.2 and later when those were baked ...
The lightmaps aren't working correctly on Unity 2017.2 and later when those were baked on Unity 2017.1 or before. In this case, the ... Read more
Duplicating a baked light does not trigger light baking process
Steps to reproduce:1. Open QA's attached project2. Select "Point Light" and switch Mode to Baked and Shadow Type to Hard Shadows3. W... Read more
Lighting is rebaked after leaving Play mode for static objects, even whe...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Exit Play mode Expected result: nothing happensActu... Read more
Shadows are not rendered even though they fall within camera frustum
Steps to reproduce:1. Open attached project2. Open "TestScene_LowFOV" scene3. Select "Main Camera" game object-Inspect the Game view... Read more
MSAA Realtime Shadows produce lighting with shadows partially missing or...
Steps to reproduce:1. Create a new project2. Import "The Lab Renderer" asset3. Open scene "directional"4. Enter Play mode Reproduced... Read more
[Point Light] Visible artifact when using point lights in linear color s...
In linear color space Point lights displays an artifact if intensity goes beyond 2 or so. Repro: 1. Open the minimal repro project: ... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
[Shadows] Shadow length is reverting back every few frames when updating...
How to reproduce:1. Open the attached project '1169018shadows.zip'2. Open 'SampleScene'3. Position your Scene view so that you can s... Read more
Shadow biasing issues visible in scene view
Reproduction steps:1. Download user's project and open in Unity2. Observe the "SampleScene" Expected: the surface of objects should ... Read more
[Light] Shadows aren't affected when switching Shadow Type from Hard to ...
Hard shadows being rendered instead of soft shadows while changing shadow type to "Soft Shadows" in the inspector on Mac OS. Steps t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS