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Any shader using normal map has inconsistancy lighting when you rotate o...
Steps to reproduce : - create some planes and snap them together using snap tool. - apply any normal map using shader ( ie : Bumped... Read more
[Custom] Surface shader with a worldNormal calculated and set to the sur...
Reproduced on 4.2.0a4 1) What happened Using a surface shader with a worldNormal calculated and set to the surface normal, combined... Read more
Alpha texture not working on Windows
To reproduce: 1) Open attached project on Windows machine. 2) View in game screen. 3) Alpha texture is not working properly; pink a... Read more
[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached - select "viewcone" material All properties should be hidden in the inspector whe... Read more
Console is spammed with error messages
Repro steps: 1. Open project Unity4_Bugs.zip; 2. Open WarningsScene in "Unrelated Warnings" folder; 3. Edit shader "WarningShader".... Read more
Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices. OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is... Read more
Importing package containing AngryBots scene breaks shaders
- Open Angry Bots - Right click the AngryBots scene and export it as a package - Create a new project and import the package Resul... Read more
Remove gfxDevice dependency when building shaders
Remove gfxDevice dependency when building shaders (Premium Support case 2050 filed by Ricardo) To Reproduce: 1. Unzip project. 2. ... Read more
"D3D shader create error for shader vs_2_0". Radeon 9250
"D3D shader create error for shader vs_2_0". Radeon 9250 To Reproduce: 1) Build a webplayer 2) Run it on a machine with this card. Read more
Uniform Scaled Objects with transparent shaders issue
To Reproduce: 1. Open the Bug Scene. 2. Press Play. Objects with transparent shaders are not rendered in the correct order (back to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
- Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode