Search Issue Tracker
Won't Fix
Votes
1
Found in
4.1.0f4
Issue ID
540465
Regression
No
Any shader using normal map has inconsistancy lighting when you rotate object
Steps to reproduce :
- create some planes and snap them together using snap tool.
- apply any normal map using shader ( ie : Bumped Diffuse )
- rotate some objects 180 degrees so they still match up
- rotate light or move camera around to see the lighting is not the same across the planes.
*Note :
Import the project and notice the difference in lighting between 4 left and 4 right planes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background
Add comment