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[ScriptedImporter] Imported Shaders do not show errors in the Object
Reproduction steps: 1. Open "ShaderImporter.zip" project 2. Select and Reimport "shaderToImport" 3. See "Scripted Shader Imported(S... Read more
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps: 1. Open user's RayTrails.zip project 2. Switch to OpenGLCore if you are using Windows 3. Observe the rendering of the object ... Read more
Auto Shader Stripping doesn't strip shaders passes that are not referenc...
Steps: 1. Open MingWai's project in comment 2. Build a player 3. Observe console Actual: There are 2 message about Shader1 pass "s1... Read more
Compute Shader Compiler disregards integer bounds
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Select "HLSLCCTest" in the Project window 3. "Show compiled code" in the ... Read more
[Shader Livelink] Shader livelink uses the Error shader while the varian...
STR: 1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading color Actual: ... Read more
[Shader] Shader live link build only one shader variant
-Shader live link build only one shader variant. -Two shader variant works in the editor. Steps to repro: 1. Open the attached proj... Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more
[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
[GLCore] Tessellation doesn't work on OpenGL while it works on Direct3D11
1. Download "OpenGLTessellationIssue.7z (12.7 MB)" project 2. Open a scene called "ddd" (In which you will find 2 cubes, Red and Blu... Read more
[Crash] [OpenGLES3] Shader compile errors and duplicate struct defines
To reproduce: 1. Open attached project "2018.1.9f2.zip" 2. Set Graphics API to OpenGLES3 3. Open "test.unity" scene 4. Open "testsha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard