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[Android] Compute shader is not working with linear color space when it ...
To reproduce:1. Open attached project2. Change "PlayerSettings" -> "Other Settings" -> "Color Space" from Gamma to linear3. Bu... Read more
NullReferenceException and broken Shader Variant display when shader ass...
Steps to reproduce:1. Start a new project2. Go to project view and add a Shader3. Add a Shader Variant Collection and assign the cre... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce:1. Download user's attached project "HDR Picker Upgrade Test 2018.zip"2. In the project open the scene "TestScene"3... Read more
Shader compiler determines that screenPos is not required when using an ...
How to reproduce:1. Download user's attached project "ScreenPosBug.zip"2. Open the Scene "ClipTest" and play it3. Now open the custo... Read more
[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...
HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example:uniform vec4 hlsl... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR:1. Open any project2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled3. Select... Read more
Auto Shader Stripping doesn't strip shaders passes that are not referenc...
Steps: 1. Open MingWai's project in comment2. Build a player3. Observe consoleActual: There are 2 message about Shader1 pass "s1p2",... Read more
ApplyShaderState crash when scene loaded additively
Steps to reproduce:1) Open the attached project.2) Build and run (Windows, macOS, iOS).3) Once the scene loads, press the button on ... Read more
Hidden/Post FX/ shaders with cginc file source fails to compile and thr...
To reproduce:1. Create a new project with LW VR template2. In the package manager, add PostProcessing3. Change building settings to ... Read more
[ScriptedImporter] Imported Shaders do not show errors in the Object
Reproduction steps: 1. Open "ShaderImporter.zip" project2. Select and Reimport "shaderToImport"3. See "Scripted Shader Imported(Scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS