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The VFACE variable is incorrect in shaders when rendered from a Reflecti...
To reproduce: 1. Open the user's attached project 2. Open the TestScene 3. Observe the Reflection Probe in the Scene Expected resul... Read more
Shader Keyword changes are reset when Material is selected or expanded i...
How to reproduce: 1. Open the user-submitted Project and open the "SampleScene" Scene 2. Enter play mode and press the left mouse bu... Read more
[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce: 1. Open project 2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properly Actu... Read more
Two identical materials show different results
To reproduce: 1. Open the project, attached by the tester (materialsBug.zip) 2. Compare "Original" material with "HandmadeCopy" mat... Read more
[OSX] Build crashes when using Shader Preloading on Metal
To reproduce: 1. Open project 2. Build and run using Metal Expected vs Actual: build should not crash Reproduced: 5.6.5p1, 2017.1.... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce: 1. Create a new Unity project 2. Create a new Standard Surface Shader 3. Set the Albedo Default Map to any texture... Read more
Standard Assets Water shaders are broken in LWRP, can lead to a crash
This won't be fixed, this is because LWRP isn't compatible with previous shaders, and Standard Assets are deprecated after 17.x (the... Read more
WorldPos is not passed to SurfaceShader when Camera rendering path is se...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Make sure that your rendering path in the Main Camera ... Read more
[Shaders] Reflection probe added to scene affects _LightColor0 value in ...
To reproduce: 1. Open project 2. Play scene Expected: sphere will be red colored Actual: the sphere is blinking in red and black co... Read more
Shader error causes build failure when building for the first time
How to reproduce: 1. Open the "Shader repro.zip" project 2. Build the project, it should fail. If the build succeeds, close the proj... Read more
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