Search Issue Tracker
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce: 1. Download attached project file 2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Act... Read more
Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce: 1. Download and open the project 2. Enter Playmode Expected result: images fade in and out in a slideshow manne... Read more
[Shaders] Material Shader's dropdown list button doesn't collapse the li...
The Material Shader's dropdown list button in the Inspector does not collapse the list after expanding it. Clicking anywhere else cl... Read more
[Shaders] Replacement shader works only in the editor
Steps to reproduce: 1. Open attached project 2. Build & Run 3. Observe that color is written out during the depth write pass Expect... Read more
Standard Shader loaded from Asset Bundle loses transparency in Game View
How to reproduce: 1. Open the attached 'Transparent Shader Asset Bundle Issue.zip' project 2. Open 'SampleScene' Scene 3. Enter Play... Read more
Distorted colors in the Game view of "The Blacksmith: Environments" Asse...
How to reproduce: 1. Open attached Unity project "blacksmitenv2" 2. Load scene "bridge_small_02" Expected Result: Game view is load... Read more
[Shaders] Procedurally instanced surface shaders won't compile with erro...
Reproduction steps: 1. Open the attached project. 2. Play the 'Instancing' scene. Actual behavior: The shader will not compile with... Read more
Changes to .cginc files does not cause shaders in different directories ...
Reproduction steps: 1. Open "CGIncludeBug.zip" project 2. Open "Test" scene 3. See that both Quads are yellow 4. Open the "Include.... Read more
[SRP]_ScreenParams gives frame buffer size instead of current RT size
To reproduce: 1) Open re-attached project and scene 2) Open Frame Debugger 3) Enable it 4) Check "Draw Mesh Cube" event Expected: R... Read more
[Shaders] #pragma target 3.5 is not supported on OpenGL3.3
To reproduce: 1. Open attached project 2. Open ShaderTargetLevel Expected vs Actual: Shader should work properly if pragma target i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard