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1
votes
Fixed

Using ViewDir in custom Lightmap functions in shaders doesn't work

Shaders

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Jun 13, 2014

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Version/s: 4.5.0f6

Open the project. Observe the two pink spheres The sahders on these spheres try and use custom lightmap functions including the op... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

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Feb 19, 2015

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Version/s: 5.0.0f3

Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more

0
votes
Fixed

"Too many texture interpolators would be used for ForwardBase pass" shad...

Shaders

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Jun 13, 2014

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Version/s: 5.0.0a12

Steps to reproduce : - import the shader attached and notice the errors *Note : Regression from 4.5. Read more

0
votes
Fixed

Shaders: hlsl2glsl generates a double under-score (__) for some mutable ...

Shaders

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Sep 24, 2013

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Version/s: 4.2.1f4

When a shader modifies a global variable that starts with underscore, then hlsl-to-glsl translator produces a double-underscore name... Read more

0
votes
Fixed

[Standard] Specular material is glossier in Unity compared how it looks ...

Shaders

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Dec 10, 2014

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Version/s: 5.0.0b16

Steps to reproduce: - Open the attached project and the scene - Note how glossy it looks. Compare to an image attached from Substanc... Read more

0
votes
Fixed

[SampleProject] TessellationSample scene is magenta

Shaders

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce: 1. Open TessellationSample scene from the Unity sample project 2. Notice that it is almost all magenta (with the excep... Read more

0
votes
By Design

[Textures] Clamped texture bleeds all over the mesh if material's textur...

Shaders

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May 23, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene bugreport.unity - Scene contains two characters: one has a texture that h... Read more

0
votes
Fixed

Sprite Renderer component does not always display an error message if a ...

Shaders

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Apr 08, 2014

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Version/s: 4.6.0b6

Sprite Renderer component does not display an error message if a material with a shader containing multiple passes, some of which ar... Read more

0
votes
Fixed

Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked

Shaders

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Jul 29, 2014

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Version/s:

Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more

0
votes
Fixed

[shaders] hlsl2glsl does not do implicit float4->float conversion in som...

Shaders

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Jun 08, 2015

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Version/s: 5.0.0f4

"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more

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