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0
votes
By Design

WaitForEndOfFrame never returns in batchmode

Scripting

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Aug 29, 2018

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Version/s:

Steps to reproduce: 1. run tests on attached project from command line with batchmode turned on [path-to-unity]/Unity.exe -runTests ... Read more

0
votes
Duplicate

Local variables inside coroutines are "out of scope" in the Watch window...

Scripting

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Aug 29, 2018

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Version/s: 2018.2.5f1

To reproduce: 1. Open the attached project (localVar.zip) 2. Install Entities package via Package Manager 3. Open the Test script i... Read more

0
votes
Not Reproducible

Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...

Scripting

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Aug 23, 2018

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Version/s: 2018.2.5f1

How to reproduce: 1. Open the "RayCastCommand.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity... Read more

0
votes
Fixed

Error in CSharpNameParser

Scripting

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Sep 03, 2018

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Version/s: 2018.2.2f1, 2018.2.7f1

Steps to reproduce: 1. Open attached project 2. Re-import WelEvaluator script - Notice error "Searching for classname: 'WelEvaluato... Read more

0
votes
Fixed

TypeLoadException is thrown during Play Mode when different versions of ...

Scripting

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Nov 05, 2021

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Version/s: 2019.4.17f1, 2019.4.28f1

Steps to reproduce: 1. Open the project in the attached "project_zipup.zip" 2. Open Assets > Sample > Scene > ServiceTest Scene 3. E... Read more

2
votes
By Design

Using a compiled C# DLL in a Unity project throws a build error

Scripting

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Apr 16, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached "Repro.zip" project 2. Build "test" scene to Standalone Expected result: Build succeeds when... Read more

0
votes
Fixed

PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...

Scripting

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Feb 14, 2019

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Version/s: 2018.3.5f1

To reproduce: 1. Open any project 2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefab... Read more

0
votes
Won't Fix

CustomEditor/Drawer for component does not work in an assembly when the ...

Scripting

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Sep 04, 2018

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Version/s: 2017.4.10f1

How to reproduce: 1. Open user attached project 2. Select the "Something.asmdef" assembly 3. In the inspector, change its Name to an... Read more

0
votes
Won't Fix

Crash on TransformInternal::AddTransformSubhierarchy when using GameObje...

Scripting

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Sep 03, 2018

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Version/s: 2018.2.5f1

How to reproduce: 1. Open the "Hook Instantiate Crash.zip" project 2. Open the "MainScene.unity" scene 3. Press Play Actual result:... Read more

1
votes
Won't Fix

[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...

Scripting

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Sep 05, 2018

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Version/s: 2018.2.6f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that running a logcat signal 7 (SIGBUS... Read more

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