Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.5f1
Issue ID
1077523
Regression
No
Crash on TransformInternal::AddTransformSubhierarchy when using GameObject.Instantiate(object, ParentObject) in Event function
How to reproduce:
1. Open the "Hook Instantiate Crash.zip" project
2. Open the "MainScene.unity" scene
3. Press Play
Actual result: Unity crashes.
Reproducible with: 2018.3.0a11, 2018.2.7f1, 2018.1.9f2, 2017.4.11f1, 2017.2.3p3.
Notes:
The crash happens on InstantiateTest.cs: line 24.
The event function has to be added to Application.logMessageReceived to reproduce the crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment