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0
votes
By Design

HashSet<T>(int capacity) constructor is not supported when creating a Ha...

Scripting

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Jan 07, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0a13, 2019.2.0a1

How to reproduce: 1. Open tester-attached project (HashSet) 2. Check the Console window Expected result: no errors are present in t... Read more

0
votes
Won't Fix

Generic class values are not deserialized on built game

Scripting

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Jun 14, 2018

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Version/s: 2018.1.3f1

Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice that the speed is set to 9 4. Build and run 5. Speed v... Read more

0
votes
Won't Fix

Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...

Scripting

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Jun 12, 2018

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Version/s: 2018.2.0b7

Reproduction steps: 1. Open the attached project. 2. Set platform to iOS, Android or WebGL. 3. Build the project. Actual behavior.... Read more

0
votes
Fixed

[.NET 3.5] Unity crashes when adding structs with a multidimensional arr...

Scripting

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Jun 12, 2018

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Version/s: 2017.4.4f1

Repro steps: 1. Open QA attached project "repro" 2. Open scene "0" 3. Enter Play Mode 4. Wait for the Editor to crash Expected: The... Read more

0
votes
Duplicate

Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...

Scripting

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Jun 11, 2018

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Version/s: 2018.2.0a9, 2018.2.0b7

How to reproduce: 1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.co... Read more

0
votes
Fixed

[Simulator] Wrong Screen.width/height values returned in OnEnable when r...

Scripting

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May 13, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a15

How to reproduce: 1. Open attached project "BadResolution.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Select "Script" Gam... Read more

0
votes
Not Reproducible

LoadAssetAsync does not obey Application.backgroundLoadingPriority

Scripting

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Dec 19, 2020

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Version/s: 2019.4, 2020.1, 2020.1.13f1, 2020.2, 2021.1

How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and press "L"... Read more

0
votes
Duplicate

[.NET 4.6] Editor crashes when logging a message in IDisposable.Dispose(...

Scripting

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Nov 29, 2018

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Version/s: 2017.4.0f1, 2018.2.17f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (EditorCrashReproduce) 2. Enter Play Mode Expected result: the Editor doesn't cras... Read more

0
votes
Duplicate

In Editor ENABLE_MONO condition is false when player settings is set to ...

Scripting

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Jun 17, 2018

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Version/s: 2018.2.0b8

Steps to reproduce: 1. Download 1050206_repro.zip and open "SampleScene" scene 2. Change platform to UWP. 3. Open Player Settings an... Read more

0
votes
Fixed

[Scripting/Particles] Gradient Scripting API thread checks have changed ...

Scripting

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Jun 18, 2018

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Version/s: 2018.2.0a1

Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more

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