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HashSet<T>(int capacity) constructor is not supported when creating a Ha...
How to reproduce: 1. Open tester-attached project (HashSet) 2. Check the Console window Expected result: no errors are present in t... Read more
Generic class values are not deserialized on built game
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice that the speed is set to 9 4. Build and run 5. Speed v... Read more
Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...
Reproduction steps: 1. Open the attached project. 2. Set platform to iOS, Android or WebGL. 3. Build the project. Actual behavior.... Read more
[.NET 3.5] Unity crashes when adding structs with a multidimensional arr...
Repro steps: 1. Open QA attached project "repro" 2. Open scene "0" 3. Enter Play Mode 4. Wait for the Editor to crash Expected: The... Read more
Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...
How to reproduce: 1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.co... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce: 1. Open attached project "BadResolution.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Select "Script" Gam... Read more
LoadAssetAsync does not obey Application.backgroundLoadingPriority
How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and press "L"... Read more
[.NET 4.6] Editor crashes when logging a message in IDisposable.Dispose(...
How to reproduce: 1. Open user-submitted project (EditorCrashReproduce) 2. Enter Play Mode Expected result: the Editor doesn't cras... Read more
In Editor ENABLE_MONO condition is false when player settings is set to ...
Steps to reproduce: 1. Download 1050206_repro.zip and open "SampleScene" scene 2. Change platform to UWP. 3. Open Player Settings an... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
- Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode