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Dll's script assets are missing after importing assetpackage on .NET 4.6
To reproduce: 1. Create a new project 2. Make sure that Scripting Runtime Version is set to .NET 4.x 3. Import attached "testing.uni... Read more
TypeLoadException is thrown during Play Mode when different versions of ...
Steps to reproduce: 1. Open the project in the attached "project_zipup.zip" 2. Open Assets > Sample > Scene > ServiceTest Scene 3. E... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce: 1) Open the attached project and scene 2) Play it Expected: `1` and `2` are output in the console 3) Insert one of t... Read more
[Windows][IL2CPP] A "SocketException: Protocol option not supported" is ...
Repro steps: 1. Open QA attached project "repro_1099133" 2. Build and Run on WindowsStandalone 3. Press the "Test IPv6" button 4. Ch... Read more
[Android][Mono] Touch position during the phase Touch.Began of the very ...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Touch and move your finger across the screen a few times ... Read more
Itterating through a list with foreach always generating GCAlloc
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "4"(not numpad) to initiate iteration Expe... Read more
The script cannot be loaded in the Inspector when a namespace is declare...
How to reproduce: 1. Open attached Unity project "Client" 2. Select Assets --> Prefabs --> Board --> BoardView prefab in the Project... Read more
"Opened" event of a WebSocket4Net.WebSocket does not get called when ope...
How to reproduce: 1. Open the "SampleScene" scene in the attached project 2. Enter the Play mode Expected result: In the Console wi... Read more
Editor crashes when trying to import UniGit.dll
Reproduction steps: 1. Try to open the attached project "PluginExample.zip"; Actual results: Editor crashes while importing UniGit... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background