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Crash on FindActiveTransformWithPathIm when using transform.SetAsLastSib...
Steps to reproduce:1. Open the attached project (1186891.zip)2. Open the "SampleScene"3. Enter the Play Mode4. Exit the Play Mode Re... Read more
ArgumentException is thrown when closing the right-click context menu fo...
How to reproduce:1. Create a new Unity project2. Right-click the SampleScene and select 'Add New Scene'3. Unload the 'SampleScene'4.... Read more
Imported Prefab file (in Library folder) is out-of-sync with source Pref...
A prefab with an old library representation will display different states in Prefab Edit Mode and in its instances in the Scene To r... Read more
Errors are thrown after redoing Nested Prefab Variant creation
Reproduction steps: Create a new project Create 2 GameObjects: Cube and Sphere Drag both GameObjects to the Project Window to make t... Read more
Frame stepping not working on Addressables operations
How to reproduce:1. Open attached project "FrameStepFpsSpikeTest.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Click the edito... Read more
NullReferenceException errors appear when using "select half" button
How to reproduce:1. Download and open the attached project2. In the Project window, select both prefabs3. In the Inspector window, p... Read more
Crash on Transform::CheckStructure when manually opening a scene
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/LivingRoom.unity scene3. Observe the crash Reproduc... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce:1. Open user's attached 'PrefabBugRepro.zip' project2. Open 'SampleScene' Scene3. Select 'Parent Prefab' GameObject... Read more
Layer dropdown selection is persistent through projects
Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more
Prefab referenced Game Object is not removed from the Scene files when t...
To reproduce:1. Open attached project ("case_1191638.zip")2. Open "MB" Script from Assets and comment/delete the public SO field3. F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field