Search Issue Tracker

0
votes
Fixed

Changes to Prefab in the Scene are not reflected when dragging Materials...

Scene Management

-

Feb 03, 2021

-

Version/s: 2018.4, 2019.4, 2020.2, 2020.2.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project's "case_1311622-Project.zip" Scene labeled "SampleScene"2. In the Hierarchy, select th... Read more

0
votes
Fixed

All selected GameObject's rotation values are copied from the first Game...

Scene Management

-

Dec 10, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a9

How to reproduce:1. Open the attached "1298482_Repro" project2. Open the Scene "SampleScene"3. Select "Cube", "Cube (1)", and "Cube ... Read more

2
votes
Fixed

An object created via "Create Empty Child" of Hierarchy panel in Prefab ...

Scene Management

-

Sep 19, 2019

-

Version/s: 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more

0
votes
By Design

Prefabs lose their Textures in the Build when their are Instantiated

Scene Management

-

Aug 16, 2019

-

Version/s: 2018.3.0b2, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open user's attached project "ww2-unity-rts-game.zip"2. Build the project3. Select an Excavator looking GameOb... Read more

0
votes
Duplicate

Duplicating a prefab instantiates a modified object when the prefab is a...

Scene Management

-

Aug 15, 2019

-

Version/s: 2018.4.0f1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'project-1176628.zip' project2. In the Inspector window select 'Cube' > 'Sphere' and duplic... Read more

7
votes
Duplicate

SceneManager.LoadScene() executed on PlayableDirector.stopped event when...

Scene Management

-

Aug 20, 2019

-

Version/s: 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (TestProject)2. Open the SampleScene3. Enter Play Mode4. Exit Play Mode Expected res... Read more

0
votes
Fixed

ArgumentException is thrown when scene is unloaded and scene.GetRootGame...

Scene Management

-

Aug 25, 2019

-

Version/s: 2019.2.0a7, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'EditorSceneManager.sceneClosing.zip' project using the EnvIronman VM (optional) (more informa... Read more

1
votes
Fixed

Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...

Scene Management

-

May 25, 2022

-

Version/s: 2019.4.36f1, 2020.3.41f1, 2021.3.12f1

How to reproduce:1. Open users attached project2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene3. Press Test > ... Read more

4
votes
Fixed

The GameObjects order in the Hierarchy gets changed after reopening a Sc...

Scene Management

-

Feb 10, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy expand the 'Parent' object4. Right-clic... Read more

0
votes
Won't Fix

Editor crashes with no stack trace when loading a new scene in Awake() f...

Scene Management

-

Mar 12, 2022

-

Version/s: 2021.2, 2021.2.9f1, 2022.1, 2022.2

Reproduction steps:1. Open users attached project2. Open /_DreamIsland/_Scenes/Title3. Enter and Exit the Play Mode twice Expected r... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.