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References to files from another project are not released when loading a...
How to reproduce:1. Download the attached “BrokenLayout“ file and place it inside the Layouts folder (%Appdata%\Roaming\Unity\Editor... Read more
[ProjectView] Rename Undo and Redo is not working for .shader assets
In Project window Undo and Redo functionality is not working for Standard Surface Shader, Unlit Shader, Image Effect Shader, while i... Read more
.unitypackage files are not recognized by the Editor's Project window wh...
How to reproduce:1. Open the 'project-1213246.zip' project using the EnvIronman VM2. In the Project window observe the 'test.unitypa... Read more
Incorrect font size in the Project Browser when using the Verdana font
How to reproduce:1. Create and open a new project2. In Preferences window set Editor Font to 'Verdana'3. Make sure that Project Brow... Read more
Project and Console window search bars have no text length limits and mi...
How to reproduce:1. Create a new project2. Open the Project window3. In the Project search bar paste a huge amount of symbols (for e... Read more
Show in Explorer opens multiple OS file browser instances per folder and...
How to reproduce:1. Create a new project and open it2. Create 50 new materials and select them all3. Right click -> Show in Explo... Read more
Object count is shown lower than the actual object count in Inspector wh...
How to reproduce:1. Open the attached project from "case_1277795-StoryGraphTest.zip"2. Expand all directories in Project Browser (yo... Read more
Use Open folder icon for expanded folders in the Project browser
The opened state icon asset for folders as reflected in the project panel is not implemented. Jira issue: https://unity3d.atlassian.... Read more
Package visibility toggle is ignored when searching in the Project window
How to reproduce:1. Open the user's attached project2. In the Project window toolbar toggle the Package visibility toggle3. In the s... Read more
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce:1. Create and open a new project2. Create a new C# Script and give it a name3. Create another C# Script right away ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS