Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a16
Issue ID
1258319
Regression
No
[ProjectView] Rename Undo and Redo is not working for .shader assets
In Project window Undo and Redo functionality is not working for Standard Surface Shader, Unlit Shader, Image Effect Shader, while it is working for Computer Shader, Ray tracing Shader, and Shader variant collector.
Steps to repro:
1. Create a New Project
2. Project > Create > Shader > Standard Surface shader / Unlit Shader / Image Effect Shader
3. Rename Shader created in step 2
4. Try to Undo (ctrl +z) and Redo (ctrl+y)
5. Observe the Undo and Redo functionality
Actual Result:
Undo and Redo functionality is not working for shader assets.
Expected Result:
Undo and Redo functionality should work for all shader assets.
Reproducible on:
2020.2.0a16
Note:
Undo & Redo for the renamed assets in Project Window functionality is introduced in 2020.2.0a16
Environment:
Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a18