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EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled
When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more
Colors of objects tinted when updating between Unity versions
How to reproduce: 1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference) 2. Open SampleScene 3. Observe ... Read more
Shaders break when Directional mode is used on an Additive scene with ba...
How to reproduce: 1. Open user-submitted project (LightmodeWarning.zip) 2. Open the DirectionalBaked scene 3. Make sure that SceneLo... Read more
UV Charts view displays texture artifacts when Scenes are switched
How to reproduce: 1. Open the attached project named "Case_1248503" 2. Open the SampleScene and bake lighting 3. Switch to Scene UV ... Read more
[GPU PLM] Crash in Enlighten::CpuUpdateManager::UpdateGpuTexture when st...
Steps to repro: 1. Open the attached project 'case_886275-Progressive_Lightmapper_Adventure_Game' and 'ProgressiveLightmappingExampl... Read more
Editor crashes when baking the project with Shadowmask lighting mode on OSX
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more
[GPU PLM] Bake performance decreases drastically over time when using hi...
Over time, bake performance decreases drastically when using high sample count (500K or 1M). The first 5 minutes of the bake are fin... Read more
[Realtime GI] Mesh flickers in Scene/Game view when the object is select...
Reproduction steps: 1. Open the attached project ("case_1232203-GI-mesh-flicker.zip") 2. Open the repro scene ("scene_test") 3. Enab... Read more
[UI] Unable to select Optix option in Direct Denoiser once other options...
Unable to select Optix option in Direct/Indirect Denoiser once other options selected in Filtering under Lightmappping Settings. St... Read more
Reflection probe baking time drastically increases after setting higher ...
Steps to repro: 1. Open the attached project and 'TEST' scene; 2. Go to Edit>Preferences>GI Cache and click Clean Cache button; 3. I... Read more
All about bugs
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Latest issues
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