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0
votes
By Design

Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking ...

Progressive Lightmapper

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Sep 15, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9

How to reproduce:1. Open the attached user project2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes)3. Bake the Lightmap (Window >... Read more

0
votes
By Design

Colors of objects tinted when updating between Unity versions

Progressive Lightmapper

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Feb 20, 2021

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Version/s: 2019.4.20f1, 2020.2.4f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a3

How to reproduce:1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference)2. Open SampleScene3. Observe the... Read more

1
votes
Duplicate

Shaders break when Directional mode is used on an Additive scene with ba...

Progressive Lightmapper

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Jun 30, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce:1. Open user-submitted project (LightmodeWarning.zip)2. Open the DirectionalBaked scene3. Make sure that SceneLoade... Read more

0
votes
Won't Fix

UV Charts view displays texture artifacts when Scenes are switched

Progressive Lightmapper

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1248503"2. Open the SampleScene and bake lighting3. Switch to Scene UV Cha... Read more

0
votes
Fixed

[GPU PLM] Crash in Enlighten::CpuUpdateManager::UpdateGpuTexture when st...

Progressive Lightmapper

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May 27, 2020

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Version/s: 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a13

Steps to repro:1. Open the attached project 'case_886275-Progressive_Lightmapper_Adventure_Game' and 'ProgressiveLightmappingExample... Read more

0
votes
Fixed

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Progressive Lightmapper

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Jan 09, 2020

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Version/s: 2019.3.0a10, 2019.3.6f1

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window click Genera... Read more

0
votes
Duplicate

[GPU PLM] Bake performance decreases drastically over time when using hi...

Progressive Lightmapper

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May 28, 2020

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Version/s: 2020.1, 2020.1.0b11

Over time, bake performance decreases drastically when using high sample count (500K or 1M).The first 5 minutes of the bake are fine... Read more

0
votes
Postponed

[Realtime GI] Mesh flickers in Scene/Game view when the object is select...

Progressive Lightmapper

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Mar 31, 2020

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Version/s: 2019.3.7f1, 2019.4

Reproduction steps:1. Open the attached project ("case_1232203-GI-mesh-flicker.zip")2. Open the repro scene ("scene_test")3. Enable ... Read more

1
votes
By Design

Baked lightmap is removed when entering play mode.

Progressive Lightmapper

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Aug 31, 2022

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Version/s: 2020.3.38f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a10, 2023.2.0a1

Reproduction steps:1. Open the user’s attached project2. In the Hierarchy window, right-click “Cube_Lod0” > “TestSetLod”3. In the... Read more

0
votes
By Design

Reflection probe baking time drastically increases after setting higher ...

Progressive Lightmapper

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Feb 23, 2021

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Version/s: 2019.4, 2021.2, 2021.2.0a6

Steps to repro:1. Open the attached project and 'TEST' scene;2. Go to Edit>Preferences>GI Cache and click Clean Cache button;3... Read more

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