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Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject i...
To reproduce:1. Open attached project2. Open "Puzzle_Beijing01_10" scene and press play3. Play till editor crashes. Actual result: U... Read more
Constraining Rigidbody2D position fails to stay in the start position, w...
To reproduce:1. Open attached project2. open constrainBug scene3. Enter play modeExpected result: Cube (2) does not move downwardsAc... Read more
[PolygonCollider2D] Collider generated during runtime produces incorrect...
Steps to reproduce: 1. Open attached project2. Open scene "RuntimeGeneratedCollider"3. Make sure that Game window has Gizmos enabled... Read more
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps:1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene"2. Enter Play Mode3. In G... Read more
Physics crash the Editor in GameObject::SendMessageAny
To reproduce: 1. Open the project, attached by the user (Vargas_Mark.zip)2. Open the "UndergroundTemple" scene3. Enter Play mode4. P... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce:1. Open attached project2. Open "main" scene3. Enter play mode4. Press/drag "3DColliders" object and observe cons... Read more
Hinge Joint 2D Component overextends Angle Limits when Motor Speed value...
Reproduction steps:1. Open attached project "case_1339471-PinballFlipper.zip"2. Open the Scene "SampleScene"3. Make sure both Game v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS