Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.0b3
Issue ID
713440
Regression
No
Constraining Rigidbody2D position fails to stay in the start position, when another object applies force to it
To reproduce:
1. Open attached project
2. open constrainBug scene
3. Enter play mode
Expected result: Cube (2) does not move downwards
Actual result: It slowly moves downwards
Screencast: http://screencast.com/t/DeYO2JXVB1y
Workaround: in cases like this, it usually means that the objects are too close in Mass. If the offending object (the one which pushes out the other object) has a lower mass, then this does not occur.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment