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OnTriggerEnter and OnTriggerExit triggers get called when interacting wi...
How to reproduce: 1. Open tester-attached project (UI_TriggerState.zip) 2. Open the DoorTest scene 3. Enter Play Mode 4. Press Space... Read more
Crash on Unity::Joint::SetupAxes when editing joint angular limits on ch...
How to reproduce: 1. Open new Unity project 2. Create two Empty GameObjects and make one the child of the other 3. Add a Hinge Joint... Read more
GameObject with Cloth is not affected by External and Random Acceleration
How to reproduce: 1. Open the attached "case_1163589.zip" project 2. Open the "case_1163589" Scene 3. Select "Cube" GameObject 4. ... Read more
Hinge joint motor applies torque as impulse instead of as force when use...
How to reproduce: 1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip") 2. Open the repro scene ("SampleScene") 3... Read more
[PHYSX] PhysX.PxsContext.contactManagerDiscreteUpdate spikes when small ...
To reproduce: 1. Open attached project 2. Press play and go to profiler 3. In the game press Respawn button 4. In the profiler check... Read more
[Physics] Reset is not working on Virtual Particle Weights in Cloth
Reset is not working on Virtual Particle Weights in Cloth Steps to Reproduce: 1. Create a new Project 2. Hierarchy > right-click >... Read more
Collider's position is not updated in runtime when Time.timeScale is set...
How to reproduce: 1. Open the attached project ("timeScale test.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode 4. ... Read more
[Lumin] PhysX Persistent Contact Manifold crash when deploying on LuminOS
How to reproduce: 1. Open the attached project 2. Build the Project for Lumin Platform 3. Follow the reproduction video for exact st... Read more
Physics.ComputePenetration returns false for some collider combinations ...
Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more
Setting physics properties in OnValidate() mark the object dirty even wh...
How to reproduce: 1. Open the attached project ("case_1172914-OnValidate-dirty") 2. Select the "PlayerController" prefab in the Hier... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard