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Editor crash after setting max distance to cloth constraints and playing...
To reproduce:1. Create a cloth2. Select all Cloth Constraints3. Click the Max distance checkbox4. Pressed play5. Editor will crash Read more
Different parts of wheelcollider scale differently
To reproduce:1. Open attached project2. Open test.unity scene3. Scale the Cube game object using X axis (red)Expected result: Wheel ... Read more
"Iamplayr" game suffers severe slowdown
-e: there are several minigames which suffer from severe slowdown -repro:--go to https://apps.facebook.com/iamplayr/--account detail... Read more
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...
Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more
SetInertiaTensor: Inertia spams tensor must be larger then zero in all c...
Running AngryBots on consoles/dev, which is based on trunk gets me this message:Inertia tensor must be larger then zero in all coord... Read more
Cloth crashes the editor
To reproduce:- create a game object- add SkinnedMeshRenderer component- add a standard mesh to it (like sphere)- add cloth component... Read more
Bad textcoord index error after adding Cloth Component and entering play...
Steps to reproduce : - import the "Cloth_1.fbx" attached in the edit- add it to the scene- add the Cloth Component and press play- p... Read more
[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce:1. Open attached project2. Run scene3. Notice that OnTriggerStay doesn't get called Read more
[Colliders]When scaling GameObject, if a sub-GameObject has rotated coll...
To reproduce:1. Open attached project2. Open ScaleExplosion scene3. Press play4. Alternate pressing the 'B' and 'V' keys a few times... Read more
[Cloth] Surface penetration constraint for cloth doesn't work
How to reproduce: 1. Open attached project2. Open scene bugreport.unity3. Play the scene- Note how the cloth never passes through th... Read more
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