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Rigidbody jitters when placed in additional PhysicsScene
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Move the "Cube" GameObject to... Read more
Inconsistent result when toggling autoConfigureConnectedAnchor of Config...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Enter the Play mode 4. Select "Cube" in the Hierarchy windo... Read more
[Physics] Character Controller teleports when intersecting between a few...
Steps to reproduce: 1. Open the attached project "Collision Test" 2. Open Factory.unity scene 3. Enter Play Mode 4. View "Character ... Read more
Component can be Moved Down in inspector, when it is already at the bott...
To reproduce: 1. Create new object. 2. Add cloth component to it. 3. Press on a "gear" on cloth component. "Move down" can be presse... Read more
Rigidbody with Interpolate mode set to interpolate makes a small hiccups...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'RotationTester' scene Observe the cube and you... Read more
MeshCollider doesn't warn when setting an invalid mesh (with <3 vertices...
How to reproduce: 1. Open the user's attached project("Telekinetic Shooter.zip") 2. Enter Play mode Expected results: Helpful error... Read more
Editor crashes when the ArticulationBody hierarchy is deeper than 64
Reproduction steps: 1. Open the attached "case_1284372.zip" project 2. Load "FutAlignment" scene 3. Enter Play mode --Observe the cr... Read more
Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
Switching IsTrigger values repeatedly, causes Rigidbody's position insta...
To reproduce: 1. Open project 2. Play scene Expected vs Actual: cube in scene should not be jumping( gif with white cube) Workarou... Read more
[Physics] When rigidbody constraints are set to freeze the Z axis, rigid...
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice the the horizontally sliding boxes Expected result: b... Read more
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