Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3
2019.3.2f1
2020.1
Issue ID
1222124
Regression
No
Rigidbody jitters when placed in additional PhysicsScene
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Move the "Cube" GameObject to the additional "Judderland" Scene by pressing the "2" key on the keyboard
4. Observe the Game View
Expected result: "Cube" GameObject's Physics behave the same as in the main Scene
Actual result: "Cube" GameObject jitters
Reproducible with: 2018.4.18f1, 2019.3.3f1, 2020.1.0a25
Couldn't test with: 2017.4.37f1 (PhysicsScene does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Crash on core::base_hash_set when importing a specific package
- SettingsService.NotifySettingsProviderChanged() Doesn't Call OnDeactivate for Existing SettingsProviders when new ServiceProvider is created
Resolution Note:
RIgidbody interpolation and extrapolation is not supported in the extra physics scenes at the moment.