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Crash on RaiseException when hovering over code post-breakpoint trigger ...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/NeonTest.unity“ scene3. Switch the Editor to Debug... Read more
"TypeLoadException" is thrown when using recursive types in MonoBehaviou...
Reproduction steps:1. Open the attached "IN-39414.zip" project2. Open the "Assets/Scenes/SampleScene" Scene3. Enter Play Mode4. Obse... Read more
Crash on scripting_method_invoke when entering the Play Mode
Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022... Read more
Random string values are printed in the Console when passing a new strin...
Reproduction steps:1. Open the attached "FAV_repro_IN-40591.zip" project2. Click on the Test -> TestEmptyCharToString button in t... Read more
Crash on RaiseException when opening project
How to reproduce:1. Open the user-attached project2. Observe crash Reproducible with: 2022.2.2f1, 2022.2.8f1Not reproducible with: 2... Read more
Crash on __pthread_kill when entering the Play Mode when the project con...
Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode Expected result: Editor enter the Play ModeActual... Read more
[Linux] Crash on monoeg_assert_abort when a reload is caused
Reproduction steps:1. Create a new 3D project2. Enter the Play mode or 1. Create a new 3D project2. Create a C# script3. Add some co... Read more
Physics.SphereCastNonAlloc is slow when the results array is large
Reproduction steps:1. Open the attached project “OverlapSphere”2. Enter Play Mode3. Open Window > Analysis > Profiler4. Enable... Read more
Crash on RaiseException when entering Play Mode
How to reproduce:1. Open the user attached “repro-project”2. Enter Play Mode3. Observe crash Reproducible with: 2021.3.28f1, 2022.3.... Read more
Crash on System.Array:ClearInternal when AI GameObjects perform pathfind...
Reproduction steps:1. Open the attached “repro-project“2. Have the “Tutorial_01 Test“, “Core“, “Battlefield“, and “InGame UI“ scenes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS