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PlatformNotSupportedException is thrown when using System.Security
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps:1. Open the user's project2. Build for WebGL Expected result: Build succeedsActual result: Build fails and throws... Read more
Project gets stuck on import loop when upgrading to newer streams
Reproduction steps:1. Open user's attached project Expected result: Project opensActual result: Project gets stuck on import loop (s... Read more
Editor crashes when coming back from Sleep mode
Reproduction steps:1. Open any project2. Enter the computers Sleep mode3. Wake up the computer after some time Expected result: Edit... Read more
Crash when using default methods of a generic interface
Reproduction steps:1. Open the attached project "1399413_crash_test"2. Enter Play Mode Expected result: Editor compiles scripts and ... Read more
System.Net.Mail.SmtpException: 421 4.7.66 TLS 1.0 and 1.1 are not suppor...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "TLS_1_2.zip"2. Enter the Play mode3. Observe the Console... Read more
Ambiguous method error when asmdef only targets Editor
Reproduction steps:1. Open the user's project Expected result: there are no errorsActual result: there is an error "error CS0121: Th... Read more
"DllNotFoundException" error is thrown in the Development Player when re...
How to reproduce:1. Open the “WinNativePlugin“ project2. Open the “SampleScene“3. Make sure to enable Development Build (File > B... Read more
AppDomain exception events do not get called
How to reproduce:1. Open the attached project ("1411415_202220a8.zip")2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe th... Read more
Crash on RaiseException when calling Debug.Log using a default interface...
How to reproduce:1. Open the attached project from "1408355crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode and observe the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS