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Crash on mono_class_alloc0 when trying to access a static interface prop...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene" scene3. Enter Play Mode Expected result: C... Read more
Override function is not called when the “invoke” method is invoked
How to reproduce:1. Open the user’s attached “MyTestproject.zip” project2. Enter Play Mode3. Observe the Console window Expected res... Read more
Project gets stuck on import loop when upgrading to newer streams
Reproduction steps:1. Open user's attached project Expected result: Project opensActual result: Project gets stuck on import loop (s... Read more
[macOS] Editor crashes with unexpected mark stack overflow when entering...
Reproduction steps:1. Open the attached "Project.zip" project2. Open scene Assets\_Avataris_Subrepos\UI\Scenes\UI.unity3. Enter and ... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
After launching RenderDoc from Unity, cannot close Unity until RenderDoc...
Repro:1) Run PC Editor build2) Load RenderDoc (click on scene or game view menu in the upper right, select Load RenderDoc)3) Click t... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps:1. Create a new project2. Import attached Test.cs Script to the project3. Attach a Script to an Object that is in... Read more
The Editor freezes for 40 seconds on Mono.JIT compilation when Entering ...
Reproduction steps:1. Open the attached "1390230.zip" project2. Open the "Battle James" Scene3. Enter the Play mode Expected result:... Read more
Incorrect Burst Exception Control Flow in Editor due to Mono Handling of...
Exception handling control flow is incorrect after latest Mono upgrade when a calli instruction into native code raises an exception. Read more
Crash on __pthread_kill when building a specific project
Reproduction steps:1. Open the attached project “ReproCrash”2. File > Build Settings > Build Expected result: Player is builtA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS