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0
votes
Active

Crash on kIOGPUCommandBufferCallbackErrorPageFault when completing a lev...

Metal

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Mar 17, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8

How to reproduce:1. Open the '6k3-9-gem.zip' project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a devic... Read more

0
votes
Fixed

Frame rate becomes lower after turning vertical sync on and off when in ...

Metal

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Oct 13, 2023

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Version/s: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a10

Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the fr... Read more

0
votes
Fixed

Custom Shader is showing white color instead of Shader color on some iPads

Metal

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Dec 13, 2021

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Version/s: 2019.4.33f1, 2020.3, 2021.2, 2021.2.4f1

How to reproduce:1. Open project "CubeRenderTest.zip"2. Open the Build Settings and choose iOS3. Add "testScene" to the "Scenes In B... Read more

2
votes
Fixed

[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...

Metal

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Jan 06, 2023

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Version/s: 2022.2.2f1, 2023.1.0a17

Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File &gt; Build3. Select the iOS platform and Build the project... Read more

0
votes
Fixed

Fatal Error crash on the editor on a Mac results in an Abort on destruct

Metal

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Jan 31, 2022

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Version/s:

When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more

1
votes
Third Party Issue

[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...

Metal

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Mar 15, 2021

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Version/s: 2019.4, 2019.4.22f1

Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more

0
votes
Fixed

[Silicon][iOS][Built-in] Game view is not rendering when MSAA is enabled

Metal

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Aug 25, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Steps to reproduce: Open the attached project Open the "MSAA" Scene Enter the Play mode Press on the Game View window Expected: Reso... Read more

0
votes
Won't Fix

[iOS] Xcode and FrameTimingManager GPU Frame Time do not match

Metal

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Jun 17, 2020

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Version/s: 2019.3, 2020.1.0b12, 2020.2

How to reproduce:1. Open the attached 'GPUFrameTimes.zip' project2. Build for iOS and open the Xcode project3. Select to Menu bar-&g... Read more

0
votes
Active

[macOS] Display flickers with bright colors when built Player uses 2 or ...

Metal

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Apr 24, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0b13, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project “MultiDisplayTest” on a machine with 2 or more connected displays2. Open the “Assets... Read more

0
votes
Fixed

[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...

Metal

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Jun 01, 2022

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Version/s: 2020.3.27f1, 2021.2.0a11

Reproduction steps:1. Open the user's attached project2. Build the project for iOS Expected result: Build is completedActual result:... Read more

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