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In MacOS, ShowModalUtility opens a window but will not immediately draw ...
When opening a new window with ShowModalUtility, the window opens but doesn't draw until an event occurs. This occurs in MacOS only.... Read more
Crash in Player when changing resolution if Vsync is on
How to reproduce:1. Open the attached project "VSyncTest.zip"2. Build and Run3. Change resolution to any from the list on the left s... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps:1. Open the attached project ("EndLayoutGroup_Bug.zip")2. Select a GameObject from the Hierarchy window3. Click t... Read more
[M1][Monterey] Scene and Game views flicker when moving cursor between t...
Reproduction steps:1. Open the user's attached project2. Move mouse between scene and game view over Maxime On Play Expected result:... Read more
[MacOS] Shortcuts manager delete screen is blank when opening it
How to reproduce:1. Open any project2. Open the shortcut manager (Unity -> Shortcuts...)3. Create a new profile (Default -> Cr... Read more
Editor Window contents are not visible when opening it up
Reproduction steps: 1. Open the attached “ModalWindowBug.zip” project2. Open the “My Window” Window, which is located under “Modal W... Read more
[M1] Crash with LoadPluginExecutable when opening the project
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes Reproducible with:... Read more
[M1] switching to OpenGLCore doesn't actually change the active graphics...
Steps to reproduce:1. Open a new project2. Go to Edit -> Project Settings -> Player -> Other Settings3. Uncheck "Auto Graph... Read more
[macOS] Unity hangs while building when BuildOption 'ShowBuiltPlayer' is...
How to reproduce:1. Download and extract the attached project '1360959.zip'2. Make a shell script that builds the project 3 times ([... Read more
Mac standalone player build fails when using a custom icon and building ...
How to reproduce:1. Open the attached project ("1388788_repro.zip")2. Try building the project (File -> Build Settings -> Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS