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[iOS] Application freezes on iOS 15 when activating Siri
How to reproduce:1. Open the attached project ("FModVideoDemo.zip")2. Build And Run on an iOS 15 device3. Activate Siri and dismiss ... Read more
[hlsl2glsl -> HLSLcc][iOS][OpenGLES2]Reduced precision in shader floats ...
How to reproduce:1. Open the attached ShaderPrecision.zip project2. Open the "MainScene" in the Assets folder3. Make sure that OpenG... Read more
[2019.1][iOS][GLES2] Crash at TransformVerticesInnerLoop if Dynamic Batc...
To reproduce:1. Open users attached project "TestProject.zip"2. Open "TestScene.unity" scene3. Build for iOS4. Deploy the Xcode proj... Read more
[iOS] Unity Splash screen doesn't appear on iPad when run through Xcode
Steps To Reproduce 1. Create a project2. File > Build Settings > iOS3. Build and run through Xcode Expected Result: Build runs... Read more
[iOS] SystemInfo.systemMemorySize sometimes reports Physical Memory unde...
SystemInfo.systemMemorySize uses sysctl to get Physical Memory size on iOS but sysctl has not been working since iOS 9 due to Privac... Read more
UNITY_IOS is defined and the Post-Processing code using UnityEditor.iOS....
The UnityEditor.iOS.Xcode namespace contains useful classes to work with XCode projects and to automate certain Build post-processin... Read more
[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...
To reproduce:1. Open attached project "iOSRemoteProfilerReproduction.zip"2. Open "SampleScene.unity" scene3. Select Assets > Plug... Read more
[iOS] Unity fails to close Xcode during iOS build postprocessing stage
Steps to reproduce:1) Set Xcode's DerivedData location to be relative.2) Build an empty iOS project in Unity.3) Open the build in Xc... Read more
[iOS 15] Screen.safeArea.width returns incorrect value when device's ori...
Reproduction steps:1. Open the attached project "safeArea.zip"2. Build and Deploy the project on a device3. Hold the device in Portr... Read more
[iOS] Rendering issues when using Legacy VertexLit Shader on iPhone 5
To reproduce:1. Open attached project "LegacyVertexLitBug.zip"2. Open "Sample.unity" scene3. Build for iOS4. Deploy the Xcode projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS