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[iOS] Second ViewController renders beneath Unity ViewController if Port...
How to reproduce:1. Open and build the attached project ("1133418 - UIHeirarchy Issue.zip", ensure Portrait and Portrait Upside Down... Read more
[iOS] InvalidX509Data error thrown when processing a StoreKitTest certif...
Reproduction steps:1. Open project in "StoreKitTest.zip"2. Select IAPController prefab in Project Window3. In Inspector click on Mak... Read more
[iOS][A11] Screen.dpi() method return incorrect number of DPI on iPhone ...
To reproduce:1. Open attached project2. Open build settings, select iOS platform and add "main" scene3. Build and run project on a d... Read more
[iOS] Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Rend...
iOS build fails due to 'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' error. Steps to reproduce:1) Op... Read more
[iOS] Transparent areas of a texture become opaque after un-premultiplic...
On iPhone 6 Plus and 6S Plus, when shader performs un-premultiplication of a pre-multiplied texture, all the transparent areas turn ... Read more
[iOS][GLES]DepthTextureMode.Depth on Metal Devices produces artifacts
Repro steps:1) Open the project and demo scene.scene2) Change the Graphics API for iOS to GLES2/33) Build and run it on newer device... Read more
[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...
Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce:1) Open the latest attached pro... Read more
[iOS] Unity splash screen doesn't show up on iOS builds
Steps to reproduce:1) Create a new project.2) Build for iOS.3) Run on a device. The game loads directly to the main scene; the splas... Read more
[iOS 15] App freezes when alarm or timer interrupts audio
Reproduction steps:1. Download and open the attached "AudioDeadlock_2019_4_34_enabled.zip" project2. Build and deploy the project to... Read more
[iOS] App crashes silently on Devices which have 9.3.5 iOS version when ...
To reproduce: 1. Download attached project "iOS BinaryReader Crash.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS